

Overall though, just about any assemblage of characters on-screen, from best to worst, now fit in better when placed side-by-side, and the divide in model quality is less stark when compared to the existing PS3 version. Quite how it's determined which characters in Spira qualify for the latest remastering treatment is unclear the lucky ones now have fingers, while others still sport PS2-style block hands.

While short of the complexity of the main crew, certain idle villagers and fiends also sport fuller, more rounded geometric meshes. However, texture map resolution is also increased across Al Bhed tribesmen, while fur detail on fiends now gets a noticeable bump in quality. To start, the PS4 release keeps the updated character models of last-gen the main cast is untouched here - a mixed blessing given how greatly Tidus and Yuna's differ from their PS2 appearance. Curiously, some receive more attention than others. The first impression is clear: this is fundamentally the same as the PS3 version in terms of most core details, though specific NPCs and creatures do benefit from being rebuilt from scratch. But having appeared on three Sony home consoles in a row, plus a handheld, does the new PS4 version bring the definitive editions of these classic titles? In that time, Square Enix has continued the same remastering process by updating even more assets and effects. It's not been long since our last travail through Spira: precisely 13 months dividing this latest release from the last two. Hot off the heels of last year's excellent PlayStation 3 and Vita remaster package, Final Fantasy X and X-2 land on PlayStation 4 with a string of upgrades - a remaster of a remaster, if you will.
